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BMS 4.33
Modérateurs : Ost, mogwai, blacksheep
- blacksheep
- Escadrille Panther Spirit
- Messages : 2916
- Inscription : 02 mai 2004, 22:09
- Localisation : Le Val d'Ajol
- Contact :
- mogwai
- Escadrille Tiger Spirit
- Messages : 996
- Inscription : 05 mai 2004, 21:58
- Localisation : Mulhouse
- Contact :
Re: BMS 4.33
J'ai essayé de télécharger le fichier depuis le site mais le téléchargement est régulièrement interrompu et le fichier zip, incomplet, est signalé comme corrompu...
Une idée ou une autre solution à me proposer ? Merci
Une idée ou une autre solution à me proposer ? Merci
Nulla tenaci invia est via (Aux persévérants aucune route n'est interdite)
![Image](http://ecrevisse.free.fr/Signature/Mogwa%EF_Badbirds_miniature.jpg)
![Image](http://ecrevisse.free.fr/Signature/Mogwa%EF_Badbirds_miniature.jpg)
- blacksheep
- Escadrille Panther Spirit
- Messages : 2916
- Inscription : 02 mai 2004, 22:09
- Localisation : Le Val d'Ajol
- Contact :
Re: BMS 4.33
Il faudrait que ceusss qui ont une méga connexion de la mort-qui-tue réupload le fichier... Je me proposerai bien mais j'ai beau regarder désespérément ma connexion quand elle est à fond, je pleure à chaque fois...
Sinon, je pense que tu as essayé sur le site officiel...
A pluche...
PS : Et là, pour le coup, je suis super content de ma réponse, elle devrait vachement t'aider...
Ok, je sors...
![Scooter :scooter:](./images/smilies/scooter.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Akuma :akuma:](./images/smilies/akuma.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Sinon, je pense que tu as essayé sur le site officiel...
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
A pluche...
![eyes :eyes:](./images/smilies/eyes.gif)
PS : Et là, pour le coup, je suis super content de ma réponse, elle devrait vachement t'aider...
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Scooter :scooter:](./images/smilies/scooter.gif)
![Scooter :scooter:](./images/smilies/scooter.gif)
![Image](http://ecrevisse.free.fr/Signature/Blacksheep_Badbirds_miniature.jpg)
-
- Escadrille Tiger Spirit
- Messages : 2224
- Inscription : 16 mai 2008, 09:34
- Localisation : Grenoble
Re: BMS 4.33
Mog check mp
![Image](http://www.badbirds.net/OpenFalcon/Signatures/Spicer.jpg)
connexion 4000/700
-
- Escadrille Tiger Spirit
- Messages : 199
- Inscription : 23 janvier 2005, 15:37
- Localisation : Dinéault
Re: BMS 4.33
Suite aux essais infructueux de la semaine dernière avec BMX-DX-generator, j'ai retenté, sans réussite non plus en travaillant dans le répertoire KOLBE.
Aujourd'hui, j'ai réussi à remplir la fameuse colonne D qui n'affichait rien : en essayant sur mon ordi portable, Windows 10 64 bits également, ça marche !
La faute à open office car avec EXCEL ça marche.
Donc, programmation de la saitek en cours !
Aujourd'hui, j'ai réussi à remplir la fameuse colonne D qui n'affichait rien : en essayant sur mon ordi portable, Windows 10 64 bits également, ça marche !
La faute à open office car avec EXCEL ça marche.
Donc, programmation de la saitek en cours !
![Image](http://ecrevisse.free.fr/Signature/Marvik_Badbirds_miniature.jpg)
- blacksheep
- Escadrille Panther Spirit
- Messages : 2916
- Inscription : 02 mai 2004, 22:09
- Localisation : Le Val d'Ajol
- Contact :
Re: BMS 4.33
C'est bizarre car j'ai utilisé Open Office...
Enfin, le principal, c'est que ça marche !!!
![Shocked :shock:](./images/smilies/icon_eek.gif)
Enfin, le principal, c'est que ça marche !!!
![Image](http://ecrevisse.free.fr/Signature/Blacksheep_Badbirds_miniature.jpg)
-
- Escadrille Tiger Spirit
- Messages : 2224
- Inscription : 16 mai 2008, 09:34
- Localisation : Grenoble
Re: BMS 4.33
Update 4.33 u1
http://www.checksix-forums.com/viewtopi ... 6&t=193518
*** 3DDB ***
------------------------------------------------------------------------
Fixed F18 fuel gauge all messed up when smart scaling is on.
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Improved meat ball on carriers CVN 70, 71, 65
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F18: Added flap switch, fixed some night lights, set sensible nDOF and nSwitch numbers, DED tweak
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Added second texture set for F-16C Block 30: 416 FLTS - 412 FW (Have Glass 5).
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New textures for F/A-18A/B.
Added more texture sets for F/A-18C/D/C-AU:
* F/A-18C: 4 US Navy sets (VFA-87, VFA-195, VFA-25, VFA-34)
* F/A-18D: 2 US Marine Corps sets (VMFA-225, VMFA-242)
* F/A-18C-AU: 3 sets (75th, 3rd and 77th squadrons)
Updated camo.cfg for F/A-18C and D squadrons.
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Slots added on F-16's LOD 5 for better visibility.
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Fix texture sets on MiG-23.
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New 3D model and texture for Cargo Ship CT# 1841.
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Lowered model center of features "Target 5" and "RNG - Target South" so that they are not sunk in the ground.
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Fixed wrong scale for "Processor" (CT 1376). It has been scaled up by 100 times.
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AA-6/AA-6R: new 3D models and textures.
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AS-20 (Kh-35U)
- New 3D model and textures;
- FM engine Location, Type, Sound and Trail fixed;
- FM 2nd Stage added, Thrust table changed accordingly.
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AV-8B/AV-8B+: Slots data fixed.
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B1-B:
- Normals on slats and engine cooling doors fixed;
- Switch 5 for pilot ejection added;
- pType 6 smoothing group fixed;
- Parent radius changed from 83 to 42.
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Mig-27:
- switch 5 added (pilot ejection);
- LOD 0 and 1: Ptype6 smoothing group fixed.
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Mig-23ML:
- switch 5 added (pilot ejection);
- LOD 0 and 1: Ptype6 smoothing group fixed.
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Update for OPFOR racks and pylons:
- New 3D models and textures;
- Updated bmsrack.dat and acdata's;
- Corrected names, weight and drags in Weapon Class Data.
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Fixed MM. 38 and MM. 40 texture.
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New 3D models and textures for AGM-142.
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Rafale C 3D model update (1st LOD only):
- correction: reworked texture, using render to texture/baking technique.
- correction: canards.
- correction: canopy's structure.
- correction: general update of the mesh.
- correction: reworked refuel probe.
- addition: new ejection seat, to match MK16F deployed on Rafale.
- addition: pilot's ladders.
- addition: updated serials.
- addition: new afterburner.
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ROK Block 52 fixed.
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Fixed missing switch 7 (tail strobe) for F-16CM Block 40.
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*** DATA ***
------------------------------------------------------------------------
Fixed flags for SA-14 and HN-5A.
- SA-14: "Uses Unit Radar" flag disabled.
- HN-5A: "Is Air Defense" flag enabled.
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Updated F-18 FM with corrected collision points (Fix for F-18 tail strikes at 10°AOA).
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High resolution textures for Mirage 2000-5F and Mirage 200D 3D cockpits.
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Disabled TFR on F/A-18's.
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Better CHAFF FLARE Betty message thanks to Tronald Dump
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Training missions: consistent UI description.
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Korea TvT: "Korea TvT" is now showed in the theater page and in the pick list (instead of "Korea TvT v3.61")
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-Fixed Sachon Airbase (wrong name)
-Fixed Shenyang Airbase (Nowhere name)
-Fixed a naval unit with wrong destination (KTO)
-Proceeded to sync all the .tac and .cam files with their respective database
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Korea TvT: dedicated database tweaked files updated
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Korea TvT: dedicated stations+ils.dat file updated
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Korea Strong DPRK: some campaign files updated to match the default 4.33 KTO's ones
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Korea TvT: some campaign files updated to match the default 4.33 KTO's ones
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Korea TvT: dedicated database updated (these files need to be the same than the default 4.33 database)
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Korea TvT: dedicated VALIDAC.ACT file
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Fixed Il-28 tail gun firing forward.
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Improved meat ball on carriers CVN 70, 71, 65
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- improved F18 AFM gear
- fix for drag at 60 AOA
- removed FPM stab block6
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F18: Added flap switch, fixed some night lights, set sensible nDOF and nSwitch numbers, DED tweak
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Update for Sidewinders, Atolls, Aphids, and ASRAAM : overall, more drag, and adjustments in ToF and propulsion where needed
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Fixed screwed up fuselage hardpoints
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Fixed 370 wing tank not textured
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Adjusted default bandwidth to 1024
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IVC client ver 1.2.10: fix for outsiders=all so it works for scenario where a client is operating on a system where no copy of Falcon BMS is running (typical apparently for some F4AWACS users)
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WCD file change: removed "Bomb warhead" flag from AS-20 as it was causing it to explode in the sea (below?) the ship instead of on the ship (even though it hits right in the middle...)
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Modified some Missile's parameters:
- AGM-119 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also removed trail and engine light.
- AGM-20 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, Changed explosion effect to be correct.
- AS-34 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also removed trail and engine light.
- AGM-84A Harpoon - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also changed explosion effect to be like 500 lbs bomb rather than 1000.
- AGM-84E SLAM - Changed explosion effect to be like 500 lbs bomb rather than 1000.
- AGM-84H SLAM-ER - Changed explosion effect to be like 500 lbs bomb rather than 1000.
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Added BMS legal splash screen.
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Added new config variables, see code change log for details:
- g_bSkipAggregationBWCheck (default 1/ON)
- g_nAnisotropicValue (default 0 = max available)
- g_fSmartScalingThreshold (default 0.0)
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Fixed counter of camo.cfg.
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Polak terrain updates:
- adjusted water area in set 222
- small ongoing corrections to L2
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The config value g_bExportRTTTextures has been set to 1/true by default.
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Added second texture set for F-16C Block 30: 416 FLTS - 412 FW (Have Glass 5).
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F18 OFM and AFM
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Updated IVC Server and Client to latest version.
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Added RTTRemote client and server v1.0 to the "Tools" directory. See the README.txt and the INI files for details.
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Added correct SA-11 and 17 RWR symbols - necessary for them to be targeted by HARMs.
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New textures for 330 and 450 USN Gal Tanks.
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New textures for F/A-18A/B.
Added more texture sets for F/A-18C/D/C-AU:
* F/A-18C: 4 US Navy sets (VFA-87, VFA-195, VFA-25, VFA-34)
* F/A-18D: 2 US Marine Corps sets (VMFA-225, VMFA-242)
* F/A-18C-AU: 3 sets (75th, 3rd and 77th squadrons)
Updated camo.cfg for F/A-18C and D squadrons.
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Fixed SDB FM to have a null propulsion.
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Fixed Super Hornet cockpit dials not working correctly.
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Fixed no FCR for Block 30 Aggressor.
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Keyfiles:
- Added F-18 FLAPS switch callbacks
- Added sound IDs for Wing Fold function (snd 129)
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Reapplied TvT specific changes over latest db.
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Dedicated hardpoints for CF-188.
All F/A-18's: separated fuselage hardpoints so TGP is only on one side.
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Adjustments for SLAM and SLAM-ER .dat files:
- Improved range to reflect RL numbers
- Changed flight time to reflect range
- Adjusted Engine power for more realistic speed
- Added pickle delay of 1.6 seconds
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Update GBU-54 to weapon type LJDAM.
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Synced TvT and KTO objectives data.
------------------------------------------------------------------------
Fixed empty "Connection Status" UI messagebox in case the connection is successfully established.
------------------------------------------------------------------------
Fixed shaking bug for AV8 series
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Removed trees from OCD #114.
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Changes to MITL weapons data:
- AGM-62-1 and AGM-62-2 both assigned with specific sub type 5 in order to be recognized in the code as Walleyes. Both will be generation 1 MITL and will have the known Walleye "Double cross" sight in the WPN page.
- AGM-84E SLAM, changed guidance type from GPS to be MITL generation 3 (In RL it's MITL weapon)
- AGM-84H SLAM-ER, changed from generation 3 to be generation 4 and have special generation 4 capabilities (Like loitering Go-Around option)
- GBU-15 lowered from Generation 2 to 1, in RL the GBU-15 isn't GPS/NAV aware (EGBU-15 is something else)
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HARM initial guidance gain set to 3. Workaround for HARM behavior in POS mode, when the missile doesn't have a lock on a target yet.
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Fixed no CT for "ASROC*" weapon. It was using same as "SS-N-19*".
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Checked the Loftable flag in SWD for CBU-104, it was missing and caused CBU-104 to not work (no LAR was introduced so no release was possible).
------------------------------------------------------------------------
Patriot and HN5A FM overhaul. Correction of RMaxTableType on sa7.dat.
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Updated carriers Vinson and Enterprise for landing runway and ILS
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Updated Carrier VINSON and ENTERPRISE :
- improved catapult detection (warning new format - two Takeoffpt needed )
- ILS (new runway definition 1 inverted)
- Catapult 3 and 4 operational see new RunwayListType (runway 2 and 3)
------------------------------------------------------------------------
Updated keyfiles, see docu change r184 for details.
------------------------------------------------------------------------
New 3D model and texture for Cargo Ship CT# 1841.
------------------------------------------------------------------------
Fixed missing CT for SM1-ER.
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SA-17 2D range set to 45km instead of 21.
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SA-17 FM overhaul. ppt.ini updated to a 45 km range to reflect actual in-game range.
------------------------------------------------------------------------
Added special effect for Manpad SAM launches to distinct them from normal SAM launches.
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Fixed setup sound UI, Sidewinder effect was playing some RWR stuff.
------------------------------------------------------------------------
Updated IAF F-16s tail and dorsal textures.
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Hawk FM overhaul and Hawk radar values put to correct distances.
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Standard missiles FM overhaul. Concerned : SM-1MR, SM1-ER, SM-2MR, SM-2ER, AGM-78C.
------------------------------------------------------------------------
Mavericks (all versions) FM overhaul.
------------------------------------------------------------------------
AS-20 (Kh-35U)
- New 3D model and textures;
- FM engine Location, Type, Sound and Trail fixed;
- FM 2nd Stage added, Thrust table changed accordingly.
------------------------------------------------------------------------
Update for OPFOR racks and pylons:
- New 3D models and textures;
- Updated bmsrack.dat and acdata's;
- Corrected names, weight and drags in Weapon Class Data.
------------------------------------------------------------------------
Removed the TR433_11_LGB_Ramp.tac file (no need here because it is the source file that was used to build the TR433_11_LGB_Ramp Training mission)
------------------------------------------------------------------------
Korea TvT:
-Re-applied correctly the TvT database Tweaks by using the last default database files available (rev #5591 and previous) just to be sure to have every DB changes not that was not included in the last RC.
-Applied correctly the FALCON4.SSD change made in rev #5553
------------------------------------------------------------------------
Fixed the number of elements for the EA-18G-AU squadron (4 instead of 18) to match the EA-18G squadron
------------------------------------------------------------------------
Texture fix for the F/A-18 back-seater pilot.
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Fixed MM. 38 and MM. 40 texture
------------------------------------------------------------------------
Update to various textures :
1481.dds : AS30-L Lowres+Hires
1483.dds : Super 530D Lowres+Hires
1868.dds : M2000 racks Lowres
1975.dds : R550-II Lowres
------------------------------------------------------------------------
US Block's 15: fixed hook missing animation.
------------------------------------------------------------------------
Fixed wrong value in bmsrack.dat for "aimx2" definition. It was rackct 0 / rackstations 2731, should be rackct 2731 / rackstations 2.
------------------------------------------------------------------------
New 3D models and textures for AGM-142.
------------------------------------------------------------------------
Rafale C 3D model update (1st LOD only):
- correction: reworked texture, using render to texture/baking technique.
- correction: canards.
- correction: canopy's structure.
- correction: general update of the mesh.
- correction: reworked refuel probe.
- addition: new ejection seat, to match MK16F deployed on Rafale.
- addition: pilot's ladders.
- addition: updated serials.
- addition: new afterburner.
------------------------------------------------------------------------
Added Smoke for 2.75in rockets.
------------------------------------------------------------------------
SA-N-6 and SA-N-9 (naval SA-10 and SA-15) FM overhaul.
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Chair Back (SA-17 radar): RangeToSearch put to correct value.
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SA-11: Total Impulse correction and range table update.
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Added Loft tables for MICAs and AIM-54 A & C.
------------------------------------------------------------------------
Added missing "IVC Client.ini" example config file.
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Adjusted UI info message for connection timeouts (still was an old "Kevin..." message).
------------------------------------------------------------------------
*** CODE ***
------------------------------------------------------------------------
Fixed another problem with IR guided missiles.
The "CanDetectObject" check had a random condition to verify object can be detected by launcher, but that is a problem, because the check is run every frame (also when the missile is in the air). So if the check did return TRUE for the launcher, almost 100% sure it will return FALSE for the missile in the next few frames, what resulted in a sensor lost look.
------------------------------------------------------------------------
Fix for MANPADS launched into the ground.
------------------------------------------------------------------------
Roll cue fix with FPM switch set to OFF
Conditions:
- DED or PLFD is displayed
- Attitude bars removed
- INS data invalid
- EGGS selected
------------------------------------------------------------------------
Added FA-18 TEF switch cockpit control. Switch 230 states 18-20.
------------------------------------------------------------------------
Fixed SHIFT key being "stuck" (still active) in Control UI after being released.
Known issue: Numpad input will be displayed as "shift + <key>" in the Setup UI, even if no SHIFT is pressed. This will only affect the UI, input is correct in 3D. Will be fixed with a subsequent update.
------------------------------------------------------------------------
Added new config option g_bLogInputFunctions (default 0/OFF). If set to 1/TRUE, the MonoLog will have entries for every input function that is being called, in the format: "INPUT: <function> (DOWN|UP)". Can be helpful for keyfile debugging etc.
------------------------------------------------------------------------
Training Scripts:
- corrected WaitMouse command
- corrected SetTextOrientation command (and removed defunct vertical alignment orientations)
- corrected "conditional" evaluations (If, IfNot etc.)
- removed deprecated 2D cockpit calls
- removed "callback" parameters (old 2D pit numerical IDs), such functions only take "command" parameters now (keystroke names)
- corrected SimCommand, SimCommandPress, SimCommandRelease execution
- removed defunct (and undocumented) optional text output for Hilite3DButton, WaitHilite3DButton
- fixed "Sound" and "WaitSound" functions, the path to the sound file is now specified relative to the .txt/.run file location
------------------------------------------------------------------------
- Sets the correct and same crater (crater4) for persist objectives for runways. When returning to the same mission at the same point, the craters were different (smaller)
- Sets 3 different crater sizes when a bomb hits nothing. This depends on the bomb strength.
------------------------------------------------------------------------
FLCS BIT fails if any of this FLCS faults exist:
FID_BUC_FAULT
FID_CADC_FAULT
FID_FLCS_LEF_LOCK_43
FID_FLCS_AP_FAIL_50
FID_FLCS_BUS_FAIL_3
FID_FLCS_DUAL_FAIL_21
FID_FLCS_SNGL_FAIL_49
FID_STBY_GAIN_14
FID_FLCS_ADC_FAIL_13
FID_FLCS_MUX_DEGR_71
FID_ISA_ALL_FAIL_36
FID_ISA_RUD_FAIL_34
FID_SWIM_ATTD_FAIL_75
FID_SWIM_NVP_FAIL_76
FID_SWIM_RALT_FAIL_80
------------------------------------------------------------------------
Adjusted default bandwidth to 1024.
------------------------------------------------------------------------
IVC related: fix bug where an IVC client connected to the IVC server but running on a system that has no copy of Falcon BMS running could crash IVC clients on other machines running Falcon BMS in 3D world (extend scope of "outsiders" properly to cover this case as originally intended).
------------------------------------------------------------------------
Modified Harpoon/ASM pop-up maneuver behavior to match Harpoon's RL parameters (changes in data):
- Modified the distance that the missile will start the pop-up maneuver according to speed (so it won't overshoot)
- Modified the Diving maneuver to match better the target's elevation in order to not undershoot when speed is low
------------------------------------------------------------------------
Changed impact spacing for IAMs to be half space when sent to the function that do the spacing calculation, so it fits the RL and BMS 3-4 docu.
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BMS will now check for an existing valid Falcon 4.0 installation at each startup. If no valid F4 installation is found, an error message is displayed and BMS quits.
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Fixed CTD for tanker related XMonoPrint output.
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Added a new MP config option g_bSkipAggregationBWCheck (default 1/ON), host controlled. If set to 1, this will remove the static bandwidth check for deagg/reagg network messages, which will probably fix issues like "ghost flights" in MP.
------------------------------------------------------------------------
- Implemented startup "Splash Screen" to honor the legal requirements of Tommo Inc. and Retroism.
- When starting in fullscreen mode, the legal splash screen will be displayed centered on the main monitor.
- Added "this mod is for non-commercial use only" text string to the UI (lower right corner, above the BMS version number).
- Corrected alignment of UI lower right corner text, will be auto-right-aligned.
------------------------------------------------------------------------
Added new config option g_fSmartScalingThreshold (default 0.0). If SmartScaling is enabled via the UI, it sets the distance in nautical miles from your own POV when scaling will start to kick in. Can be useful for ppl who want to use SmartScaling for better visual identification at far distances, but at the same time do NOT want any scaling in very close proximity, i.e. to make sure close formation or HUD cues are not "distorted".
------------------------------------------------------------------------
Editor:
- Fixed taxi point from a rootidx being drawn at height zero. Now these points are drawn at the same height as the other taxi points.
- In the objective editor, the mouse wheel can now be used to zoom.
------------------------------------------------------------------------
Fix a crash happened to AWACS guy which stays in 2D in MP while Missile of type Harpoon was fired (probably by AI).
------------------------------------------------------------------------
- auxaeroData->BrakeAbsorptionFactor, defines a scaling factor to the F16 brake limits (default 1)
- F18 LEF and FLAPS laws implemented
- F18 FLCS first stage implemented, Flaps auto-FLCS support
- F18 G-limiter conditions and G-limiter paddle override implemented
------------------------------------------------------------------------
Mavericks Reset (return to slave mode) will happen with ANY master mode change and not only with DGFT/MRM-OVRD
------------------------------------------------------------------------
Improvement for unsolicited AWACS warning messages.
The objective is to make the chatter in the UI and the common channels (CH13 for instance) in 3D world a little less frantic. It's not realistic to re-write the AWACS support in a patch update but the band aid approach here should help make the amount of traffic more bearable until that re-write can come along. This change includes a new config variable: g_fAwacsWarningRadius which is of type floating point, default is 70.0. This value is used to set the distance from a flight within which AWACS will consider providing a warning if an enemy aircraft is detected. This value is in KM so the default range is something like 38nm. The existing variable g_nAwacsWarningInterval behavior was also changed a bit. This is number of millisecs before which the AWACS will look again for any flight. The code now uses this such that when a message is sent to a flight the timing for the next message is in the future by the amount of time denoted by the variable's value plus or minus 10% or so...this may help spread the radio traffic out a bit over time.
------------------------------------------------------------------------
Fixed human pilots in non-lead position executing AI radio commands (note they *will* still get executed if in Combat AP).
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Fixed small gap in HMCS blanking when symbology is visible when cross is in certain position under HUD.
------------------------------------------------------------------------
Fixed Force Feedback Joystick initialization issue.
------------------------------------------------------------------------
Fixed DX button sounds not playing when using independent press/release semantics.
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Added a CZ mnemonic Highlight on the different MFDs if the Aircraft supports EGI nav system upgrade and there system delta slews (SPI movement)
------------------------------------------------------------------------
Fix forever lasting bug of A-G SPI position not reflected correctly in FCR/HSD bearing/range from BE or from STPT position, it was always taking AC position into account so values were moving with AC movement, now the values will be correct and will correspond to cursor movement only.
------------------------------------------------------------------------
BE symbol on A-G FCR and HSD. Make BE symbol shown or not depend on an avionics option (hopefully later to be part of AVC). Seems like in RL some blocks (e.g 52+) doesn't have BE symbol even if mode selected, but older blocks does.
------------------------------------------------------------------------
Allow TGP to manage Maverick Handoff even if not in tracking mode.
------------------------------------------------------------------------
Make sure to change Weapon status labels in relevant MFDs to MAL if the weapon was found to be in HUNG status and cannot be released.
------------------------------------------------------------------------
Man In The Loop weapons avionics overhaul - Please re-read the relevant section in the -34 manual.
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Fix broken Maverick gimbals when not FCR nor TGP were on the other MFD.
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Fix for Maverick circle on the HUD masked by the TD-Box not where it should.
Fix for not all Maverick missiles on the same rack having the same boresight errors
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Fix for AFM going in Space (NAN) when crashing on ground. Should fix the MP bug off all clients stall after a client crash.
------------------------------------------------------------------------
- Fix for AI crashing into ground during pattern in case mountains around airbase.
- Ensure that the AI can fly a ATC pattern smoothly with minimum altitude other ground without triggering ground collision avoidance.
- Improved pullup method with correct timer (this fixes the bad vibration during pullup).
------------------------------------------------------------------------
Changing the Mav circle position on the HUD to not reflect the missile boresight errors, that's because the FCC has no way to know the boresight errors, so from FCC POV the Mav seeker is aligned with the "correct" LOS always. So now the circle on the HUD will be initially aligned with the TD-Box and will not be aligned with the Maverick display in case there are none-zero boresight errors.
------------------------------------------------------------------------
Fixed air-launched missiles initial AOA to be exactly's parent's AOA + missile angle elevation on the rail, instead of just parent AOA.
This caused the missile initial velocity to be angled downwards on most AC's, looking odd.
------------------------------------------------------------------------
Fixed, range knob callbacks dont change AA radar range anymore.
------------------------------------------------------------------------
Added new config option g_nAnisotropicValue. This specifies the max anisotropic filter value for the GPU to use if anisotropic filtering is ON in the BMS setup UI. Valid values: 0 = max available (default), 2, 4, 8, 16.
Reason: the default BMS value of "max available" causes shimmer on coastlines for some AMD GFX cards. However, overriding AF in the GPU control panel (setting it to x8) obviously overrides ALL textures in BMS, not only the ones we specify as "filtered" in the context manager. Furthermore, it was states in the code that the MAX value should be made configurable, but this obviously has never been done.
------------------------------------------------------------------------
Fixed UI hang in TE editor when trying to select a different flag for a team under certain conditions.
------------------------------------------------------------------------
The files "axismapping.dat" and "joystick.cal" in the <BMS>\User\Config directory will no longer be overwritten automatically. They will only be written if the the "OK" or "APPLY" buttons on the UI SETUP screen are hit explicitly.
Note: any changes you make in the SETUP screen will still be active during the running BMS session as before, i.e. if you forget to plugin your sticks and you start BMS, it will re-enumerate the axis and re-assign them for the running session. You can even make changes in the ADVANCED CONTROLS setup screen. But unless you exit the setup screen with OK or APPLY, *none* of these changes will be persisted to the files. Hence, if you quit BMS, re-plug your missing devices, their axis will still be mapped correctly as they were before.
(note) There is room for confusion here: every change you make in the controller section WILL be active in the BMS session, regardless whether you hit CANCEL or OK, as the UI system needs to apply these changes right away in order to make the axis bars etc. show the correct values. This behavior has not been changed/touched. Only the *persisting* of these changes to the files will no longer happen "automagically" once you e.g. change a value in a drop-down box. There currently is no way to really "cancel" - i.e. rollback - changes that you make in the controller UI screens. They will stay active as long as BMS is running no matter what (even when you hit CANCEL). That's not a result of this change, this has been like this since 2004.
------------------------------------------------------------------------
Improved terrain drawing performance.
------------------------------------------------------------------------
Move the "Menu" label in the TGP control page to be in the normal OSB1 place instead of 1 row down. It appears that the displacement was wrong.
------------------------------------------------------------------------
Fix WCMDs were working in CCRP FCC submode instead of SLAVE, in a weird way it never caused any functionality issue.
Get rid of the SWD "Loftable" flag causing FCC range to not be set for guided bombs, all guided bombs are Loftable.
------------------------------------------------------------------------
Fixed CCIP/Rockets Laser Auto-latching with trigger 2nd detent not working, Also the auto latching now will stop after weapon release (CCIP/Rockets), it wasn't implemented before.
------------------------------------------------------------------------
Removed particle frameTime test condition for chain rendering (vapor) as seems like the timer goes AFU when game time is high (e.g day 5 TE), and causing to skip frames probably which cause the vapor chains to be misspositioned. Frame time test not critical anyway as the vapor particles are created and destroyed every frame anyway...
------------------------------------------------------------------------
- Fix for catapult area detection (improved method of detection and bug fix in Heading / wind management)
- Fix for JBD bug , JBD were not raised all the time when needed.
- Supports 4 catapults and JBD
------------------------------------------------------------------------
Carrier sails 11 deg right from wind to put landing runway in wind axis
------------------------------------------------------------------------
Fixed old bug in runway selection
------------------------------------------------------------------------
FPS improvements for areas below fog layers
------------------------------------------------------------------------
Fix for visibility beeing reduced above stratus layer
------------------------------------------------------------------------
- Fixed interpolation / changing in wind heading
- Made the Wind change for AI taking into account inertia of the airframe so avoid major lag between AI and Player when wind shifting
- Fixed init bug of the new wind actuator. Shall be inited at zero when on ground, since AI has hacking wind of zero on ground
- Improved Wind management on ground for AI. fix for AI sliding on carrier with wind
------------------------------------------------------------------------
- Removed the "Copy" message when request QNH , QNE , Landing runway etc...
- Made sure that the answer of ATC is done only once (atc->local)
- Made sure the answer is shipped over the whole network
------------------------------------------------------------------------
Reinforced parking stop routine on carriers
------------------------------------------------------------------------
Fix for ILS on carrier
------------------------------------------------------------------------
Fixed a bug of cumulus altitude in interpolated conditions
------------------------------------------------------------------------
Added code to support a special PS effect for Manpad SAM launches in order to distinct them from normal SAM launches.
------------------------------------------------------------------------
Improve AI wingman ground targets selection when called to "Attack Targets". They were sometimes all targeting the same target exactly (even in case of vehicle targets), this change will make them select better.
------------------------------------------------------------------------
Fix for a very annoying scenario where AI wingman/Flight is commanded by the player to attack a ground target but instead of attacking the ground target(s) he goes to Air Air mode for chasing some bandits, or going to bugout mode and just flying away from the target area.
------------------------------------------------------------------------
Fixed LP1 typo.
------------------------------------------------------------------------
Laser JDAM improvements - Please re-read the relevant section in the -34 manual.
------------------------------------------------------------------------
Fixed issue where uncage button will not work for TGP to switch LST on/off if Maverick is the selected weapon. Now if TGP is SOI the uncage command will work on TGP and not on Maverick. Also made sure that when TGP isn't in AG mode, the uncage will not work on TGP to try and switch LST mode (LST not available for AA anyway) and will block the heat seekers uncage command.
------------------------------------------------------------------------
Fixed a problem that AI was sometimes missing with LGBs.
------------------------------------------------------------------------
Fix for Auto lasing sometimes kicking too early after LGB drops.
------------------------------------------------------------------------
Make wingmen AI more responsive when they get a command from the player to attack ground targets. Without this change the wingmen (in A-G target mission/STPT) sometimes ignoring command to attack A-G targets and going to chase some bandits instead, even if the bandits aren't a direct threat to the flight (seen them chasing even choppers sometimes just because they were nearby).
------------------------------------------------------------------------
- Fixed toggling of Maverick G AREA mode from OSB 7. Now the cycle will be correct: HOC-->COH-->AREA-->HOC.
- Fixed also TMS-LEFT to not toggle mode to AREA but only HOC-->COH-->HOC.
- AREA mode can't be used with COH polarity so TMS-LEFT will be disabled when in AREA mode.
------------------------------------------------------------------------
Fixed a problem that Maverick VIS mode couldn't be unstabilized when DMS-UP was used to get SOI back to the HUD. Now it should work but ONLY if none of the 2 managed Mavericks were slewed from the WPN page, once slewed stabilization is constant and DMS-UP will not allow SIO go back to the HUD. In such case missiles can be unstabilized as usual via DGFT/MRM master modes.
------------------------------------------------------------------------
Make wingman attack ground target(s) to work for the HTS target if the HTS is the SOI (previously it wasn't working when a missile was the selected weapon, e.g MITL missile)
------------------------------------------------------------------------
- Madee HAD target circle to be displayed on the HUD whenever HAD has a locked target, regardless if there is a HARM as selected weapon or not
- Added some randomness in the position of the circle position on the HUD. As HTS cannot supply exact positioning so position is estimated and so circle position. That will make HTS circle used as reference for TGP or markpoint, a bit more challenging
- Removed TD-Box from HUD for the HTS locked target
------------------------------------------------------------------------
Make the TGP North meter be ON by default.
------------------------------------------------------------------------
Direct Input devices (joysticks, MFDs, boards etc.) can now be sorted to *specific* positions as desired via a new config file "DeviceSorting.txt" in the "User\Config" directory. That means even by unplugging stuff and replugging it, the DX button numbers won't change anymore.
This file will be created automatically if it is not existing, and it will list all devices which are currently connected to BMS. If you want to change the device order, simply close BMS, edit the file with a text editor and copy/paste the lines in the file to your liking. Once the file exists, it will always be loaded and the order in there will be honored by BMS. If you connect a new device which is not listed in the file yet, it will be appended to the existing file without changing the specified order. Missing devices will be ignored.
The file simply consists of the GUID and the device name for each device, one device per line. Example:
{0400044F-0000-0000-0000-504944564944} "Thrustmaster HOTAS Cougar"
{B351044F-0000-0000-0000-504944564944} "F16 MFD 1"
{B352044F-0000-0000-0000-504944564944} "F16 MFD 2"
Note: you still have to ensure that all devices are plugged in! Example: you have one stick, and 2 MFDs, the stick usually has DX button number 0-31, the 1st MFD has 32-63, the 2nd MFD has 64-95. Now you start BMS while forgetting to plug in the stick... in this case, MFD1 will still move from 32-63 to 0-31 (and MFD2 moves accordingly). However - and that is the whole purpose of this patch - once you realize that the stick is missing, you can stop BMS, plugin the stick, and now it is *guaranteed* that the stick will be seen by BMS as button numbers 0-31 again. In summary: if you have a working DX button setup, it will never be "shuffled around" again like it used to.
------------------------------------------------------------------------
TFR implementation update - due to limited turning flight capability in LPI and VLC modes, steering and heading select functions of AUTO TF are disabled.
------------------------------------------------------------------------
Fixed again RALT BIT interaction with TFR if NO TERRAIN condition exists
------------------------------------------------------------------------
Fixed maximum number of DX devices support, it should have been 16 all the time, but actually was 14/12. Now it's *really* 16 devices.
Additionally, the DX button numbers can now be shifted *outside* the DX device limit, making it essentially possible to use *all* 16 DX devices with DX shifting. To do so, simply specify "set g_nHotasPinkyShiftMagnitude 512" (was 256 before) in the config file (and adjust your keyfile accordingly, of course).
So instead of shifting only the 1st half DX devices 1-8 to the 9-16 range, you can now shift all DX devices 1-16 to the 17-32 range.
------------------------------------------------------------------------
Fixed CTD at startup if more than 12 DX devices with analogue axis are connected.
------------------------------------------------------------------------
Fixed target designator line in HMS pointing into reverse direction too early when turning head.
------------------------------------------------------------------------
Fixed initial sound volume for effect sliders in UI (engine internal, cockpit, sidewinder, RWR etc...)
------------------------------------------------------------------------
Fixed CTD when entering 3D in the HARM training mission.
------------------------------------------------------------------------
Fixed CTD upon entering 3D when using callsign names longer than 12 characters.
------------------------------------------------------------------------
Fixed shared texture memory (RTT export) not being re-initialized after going to taskmanager (CTRL+ALT+DELETE) and back to BMS.
------------------------------------------------------------------------
Exposed SimCursorStopMovement callback (was implemented, but not active).
------------------------------------------------------------------------
Replaced possible creation of missing data messages of type "Kevin, what am i?" with more appropriate "<type> unknown" messages.
------------------------------------------------------------------------
*** DOCU ***
------------------------------------------------------------------------
BMS manual
Updated BMS-manual for copyright statements
Updated BMS-manual with 4.33 Update 1 new installation, added BW chapter and final proofread.
Added set g_nAbLightsSwitchOffDelay config variable and expanded information about connectivity.
Updated BMS manual with latest RC info and installation chapter picture and process. Index table redone. Added MP BW analysis as annex 14.8. (Summary is in MP chapter)
Updated DRAFT BMS Manual for feedback from Public and Dev forum. Updated content for 4.33 update 1.
------------------------------------------------------------------------
Dash -1
Updated TO-BMS1F-16CM-1.pdf for HOTAS diagrams
Updated BMS_Dash1.docx for copyright statements
Added MFL chapter and restructured fault analysis chapter.
Updated Dash-1 for update 1 patch content.
Correcting mistakes reported on public and dev for Dash-1.
One major change: Added missing ELEC to BATT in 3 sweep ramp
------------------------------------------------------------------------
Dash -34
Updated BMS_Dash 34 for copyright statements
Updated Dash-34 for 4.33 update 1 based on feedback from public and Dev forum. Updated IAM & MITL chapter. CATA changes (AIM-120) and TFR fixes.
Additional fixes to TFR chapter based on feedback from [dev] forum.
Added Note: CATA is removed when AIM-120 is selected in any A-A mode in newer tapes (it is not needed with AIM-120 as CATA is not relevant to fire the missile). When outside Raero ASC is effectively the CATA (and an invalid shot).
Updated IAM & MITL chapters with I-Hawks changes. Numerous fixes based on feedback from both forums and updates to reflect U1 changes.
------------------------------------------------------------------------
BMS - training
Updated BMS-training doc for copyright statements
Updated BMS-Training with latest correction in carrier ops chapter by Sting.
Updated BMS-training.pdf for public and dev forum feedback and for update 1 patch.
Correcting mistakes reported on public and dev for training manual.
Two major changes:
1. added missing ELEC to BATT in ground ops
2. corrected bomb stepping in LGB
------------------------------------------------------------------------
Key files
- Key File Editor changes:
-- Fixed a problem with Own Locale settings (wrong formula) which prevented choosing an Own locale
-- Fixed a mistake in a formula which prevented from importing POV code lines correctly
-- Fixed Show/Hide Options on Keystrokes Editor tab caused a debugger warning due to wrong sheet protection options
-- Fixed some typos and formulae issues
-- Fixed a bug when imported code lines with key codes 0x0A... instead of 0xA... have been ignored
-- Removed SimEWSDispPower, SimEWSDispOn and SimEWSDispOff from the Outdated list and put it into the CMDS section. SimEWSDispPower default assignments set to Ctrl Alt L
-- Added some basic checks for imported key files if there are faulty code lines
-- Added a function to save a standard directory for import / export functions (for now Excel Macro only!)
-- Added new Saitek X55 device sheet
-- Added F-18 FLAPS switch callbacks to the editor and the key files
-- Added sound IDs for Wing Fold function (snd 129)
-- added a check when max # of devices is reached
-- added new checks according to the new *shifting outside the DX device limit* feature
- Updated Key File manuals & Key Files with U1 relevant changes:
-- BMS Key File Manual
--- included DX Shifting Fascility article
-- BMS Callback Updates
-- BMS Key File Editor Manual
-- All Key Files
-- All Keyboard Layouts
-- Keystroke - Defaults
------------------------------------------------------------------------
Checklists and Charts
- Updated Fukuoka Tacan 33 approach plate for Tacan approach radial and heading correction.
- Updated KTO_AIP_433.pdf for minor structure corrections to keep file in sync with the full version with charts.
- Updated Main F-16 checklists for typo and correct item numbering
- Updated F-16 Avionic Checklist for type correcting and correct item numbering.
- Updated F-16 Weapon checklists for public forum feedback and correct item numbering.
- Minor correction to Fukuoka departure chart
- Minor correction to Pohang departure chart
- Correction of Enkas coordinate on Kimpo SID chart
- Minor correction on Kimpo airport chart
- Correction of Enkas coordinate on Seoul Hatch 1 departure chart.
------------------------------------------------------------------------
Miscelaneous
- Added Tornado Cockpit Diagrams in Docs folder
http://www.checksix-forums.com/viewtopi ... 6&t=193518
*** 3DDB ***
------------------------------------------------------------------------
Fixed F18 fuel gauge all messed up when smart scaling is on.
------------------------------------------------------------------------
Improved meat ball on carriers CVN 70, 71, 65
------------------------------------------------------------------------
F18: Added flap switch, fixed some night lights, set sensible nDOF and nSwitch numbers, DED tweak
------------------------------------------------------------------------
Added second texture set for F-16C Block 30: 416 FLTS - 412 FW (Have Glass 5).
------------------------------------------------------------------------
New textures for F/A-18A/B.
Added more texture sets for F/A-18C/D/C-AU:
* F/A-18C: 4 US Navy sets (VFA-87, VFA-195, VFA-25, VFA-34)
* F/A-18D: 2 US Marine Corps sets (VMFA-225, VMFA-242)
* F/A-18C-AU: 3 sets (75th, 3rd and 77th squadrons)
Updated camo.cfg for F/A-18C and D squadrons.
------------------------------------------------------------------------
Slots added on F-16's LOD 5 for better visibility.
------------------------------------------------------------------------
Fix texture sets on MiG-23.
------------------------------------------------------------------------
New 3D model and texture for Cargo Ship CT# 1841.
------------------------------------------------------------------------
Lowered model center of features "Target 5" and "RNG - Target South" so that they are not sunk in the ground.
------------------------------------------------------------------------
Fixed wrong scale for "Processor" (CT 1376). It has been scaled up by 100 times.
------------------------------------------------------------------------
AA-6/AA-6R: new 3D models and textures.
------------------------------------------------------------------------
AS-20 (Kh-35U)
- New 3D model and textures;
- FM engine Location, Type, Sound and Trail fixed;
- FM 2nd Stage added, Thrust table changed accordingly.
------------------------------------------------------------------------
AV-8B/AV-8B+: Slots data fixed.
------------------------------------------------------------------------
B1-B:
- Normals on slats and engine cooling doors fixed;
- Switch 5 for pilot ejection added;
- pType 6 smoothing group fixed;
- Parent radius changed from 83 to 42.
------------------------------------------------------------------------
Mig-27:
- switch 5 added (pilot ejection);
- LOD 0 and 1: Ptype6 smoothing group fixed.
------------------------------------------------------------------------
Mig-23ML:
- switch 5 added (pilot ejection);
- LOD 0 and 1: Ptype6 smoothing group fixed.
------------------------------------------------------------------------
Update for OPFOR racks and pylons:
- New 3D models and textures;
- Updated bmsrack.dat and acdata's;
- Corrected names, weight and drags in Weapon Class Data.
------------------------------------------------------------------------
Fixed MM. 38 and MM. 40 texture.
------------------------------------------------------------------------
New 3D models and textures for AGM-142.
------------------------------------------------------------------------
Rafale C 3D model update (1st LOD only):
- correction: reworked texture, using render to texture/baking technique.
- correction: canards.
- correction: canopy's structure.
- correction: general update of the mesh.
- correction: reworked refuel probe.
- addition: new ejection seat, to match MK16F deployed on Rafale.
- addition: pilot's ladders.
- addition: updated serials.
- addition: new afterburner.
------------------------------------------------------------------------
ROK Block 52 fixed.
------------------------------------------------------------------------
Fixed missing switch 7 (tail strobe) for F-16CM Block 40.
------------------------------------------------------------------------
*** DATA ***
------------------------------------------------------------------------
Fixed flags for SA-14 and HN-5A.
- SA-14: "Uses Unit Radar" flag disabled.
- HN-5A: "Is Air Defense" flag enabled.
------------------------------------------------------------------------
Updated F-18 FM with corrected collision points (Fix for F-18 tail strikes at 10°AOA).
------------------------------------------------------------------------
High resolution textures for Mirage 2000-5F and Mirage 200D 3D cockpits.
------------------------------------------------------------------------
Disabled TFR on F/A-18's.
------------------------------------------------------------------------
Better CHAFF FLARE Betty message thanks to Tronald Dump
------------------------------------------------------------------------
Training missions: consistent UI description.
------------------------------------------------------------------------
Korea TvT: "Korea TvT" is now showed in the theater page and in the pick list (instead of "Korea TvT v3.61")
------------------------------------------------------------------------
-Fixed Sachon Airbase (wrong name)
-Fixed Shenyang Airbase (Nowhere name)
-Fixed a naval unit with wrong destination (KTO)
-Proceeded to sync all the .tac and .cam files with their respective database
------------------------------------------------------------------------
Korea TvT: dedicated database tweaked files updated
------------------------------------------------------------------------
Korea TvT: dedicated stations+ils.dat file updated
------------------------------------------------------------------------
Korea Strong DPRK: some campaign files updated to match the default 4.33 KTO's ones
------------------------------------------------------------------------
Korea TvT: some campaign files updated to match the default 4.33 KTO's ones
------------------------------------------------------------------------
Korea TvT: dedicated database updated (these files need to be the same than the default 4.33 database)
------------------------------------------------------------------------
Korea TvT: dedicated VALIDAC.ACT file
------------------------------------------------------------------------
Fixed Il-28 tail gun firing forward.
------------------------------------------------------------------------
Improved meat ball on carriers CVN 70, 71, 65
------------------------------------------------------------------------
- improved F18 AFM gear
- fix for drag at 60 AOA
- removed FPM stab block6
------------------------------------------------------------------------
F18: Added flap switch, fixed some night lights, set sensible nDOF and nSwitch numbers, DED tweak
------------------------------------------------------------------------
Update for Sidewinders, Atolls, Aphids, and ASRAAM : overall, more drag, and adjustments in ToF and propulsion where needed
------------------------------------------------------------------------
Fixed screwed up fuselage hardpoints
------------------------------------------------------------------------
Fixed 370 wing tank not textured
------------------------------------------------------------------------
Adjusted default bandwidth to 1024
------------------------------------------------------------------------
IVC client ver 1.2.10: fix for outsiders=all so it works for scenario where a client is operating on a system where no copy of Falcon BMS is running (typical apparently for some F4AWACS users)
------------------------------------------------------------------------
WCD file change: removed "Bomb warhead" flag from AS-20 as it was causing it to explode in the sea (below?) the ship instead of on the ship (even though it hits right in the middle...)
------------------------------------------------------------------------
Modified some Missile's parameters:
- AGM-119 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also removed trail and engine light.
- AGM-20 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, Changed explosion effect to be correct.
- AS-34 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also removed trail and engine light.
- AGM-84A Harpoon - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also changed explosion effect to be like 500 lbs bomb rather than 1000.
- AGM-84E SLAM - Changed explosion effect to be like 500 lbs bomb rather than 1000.
- AGM-84H SLAM-ER - Changed explosion effect to be like 500 lbs bomb rather than 1000.
------------------------------------------------------------------------
Added BMS legal splash screen.
------------------------------------------------------------------------
Added new config variables, see code change log for details:
- g_bSkipAggregationBWCheck (default 1/ON)
- g_nAnisotropicValue (default 0 = max available)
- g_fSmartScalingThreshold (default 0.0)
------------------------------------------------------------------------
Fixed counter of camo.cfg.
------------------------------------------------------------------------
Polak terrain updates:
- adjusted water area in set 222
- small ongoing corrections to L2
------------------------------------------------------------------------
The config value g_bExportRTTTextures has been set to 1/true by default.
------------------------------------------------------------------------
Added second texture set for F-16C Block 30: 416 FLTS - 412 FW (Have Glass 5).
------------------------------------------------------------------------
F18 OFM and AFM
------------------------------------------------------------------------
Updated IVC Server and Client to latest version.
------------------------------------------------------------------------
Added RTTRemote client and server v1.0 to the "Tools" directory. See the README.txt and the INI files for details.
------------------------------------------------------------------------
Added correct SA-11 and 17 RWR symbols - necessary for them to be targeted by HARMs.
------------------------------------------------------------------------
New textures for 330 and 450 USN Gal Tanks.
------------------------------------------------------------------------
New textures for F/A-18A/B.
Added more texture sets for F/A-18C/D/C-AU:
* F/A-18C: 4 US Navy sets (VFA-87, VFA-195, VFA-25, VFA-34)
* F/A-18D: 2 US Marine Corps sets (VMFA-225, VMFA-242)
* F/A-18C-AU: 3 sets (75th, 3rd and 77th squadrons)
Updated camo.cfg for F/A-18C and D squadrons.
------------------------------------------------------------------------
Fixed SDB FM to have a null propulsion.
------------------------------------------------------------------------
Fixed Super Hornet cockpit dials not working correctly.
------------------------------------------------------------------------
Fixed no FCR for Block 30 Aggressor.
------------------------------------------------------------------------
Keyfiles:
- Added F-18 FLAPS switch callbacks
- Added sound IDs for Wing Fold function (snd 129)
------------------------------------------------------------------------
Reapplied TvT specific changes over latest db.
------------------------------------------------------------------------
Dedicated hardpoints for CF-188.
All F/A-18's: separated fuselage hardpoints so TGP is only on one side.
------------------------------------------------------------------------
Adjustments for SLAM and SLAM-ER .dat files:
- Improved range to reflect RL numbers
- Changed flight time to reflect range
- Adjusted Engine power for more realistic speed
- Added pickle delay of 1.6 seconds
------------------------------------------------------------------------
Update GBU-54 to weapon type LJDAM.
------------------------------------------------------------------------
Synced TvT and KTO objectives data.
------------------------------------------------------------------------
Fixed empty "Connection Status" UI messagebox in case the connection is successfully established.
------------------------------------------------------------------------
Fixed shaking bug for AV8 series
------------------------------------------------------------------------
Removed trees from OCD #114.
------------------------------------------------------------------------
Changes to MITL weapons data:
- AGM-62-1 and AGM-62-2 both assigned with specific sub type 5 in order to be recognized in the code as Walleyes. Both will be generation 1 MITL and will have the known Walleye "Double cross" sight in the WPN page.
- AGM-84E SLAM, changed guidance type from GPS to be MITL generation 3 (In RL it's MITL weapon)
- AGM-84H SLAM-ER, changed from generation 3 to be generation 4 and have special generation 4 capabilities (Like loitering Go-Around option)
- GBU-15 lowered from Generation 2 to 1, in RL the GBU-15 isn't GPS/NAV aware (EGBU-15 is something else)
------------------------------------------------------------------------
HARM initial guidance gain set to 3. Workaround for HARM behavior in POS mode, when the missile doesn't have a lock on a target yet.
------------------------------------------------------------------------
Fixed no CT for "ASROC*" weapon. It was using same as "SS-N-19*".
------------------------------------------------------------------------
Checked the Loftable flag in SWD for CBU-104, it was missing and caused CBU-104 to not work (no LAR was introduced so no release was possible).
------------------------------------------------------------------------
Patriot and HN5A FM overhaul. Correction of RMaxTableType on sa7.dat.
------------------------------------------------------------------------
Updated carriers Vinson and Enterprise for landing runway and ILS
------------------------------------------------------------------------
Updated Carrier VINSON and ENTERPRISE :
- improved catapult detection (warning new format - two Takeoffpt needed )
- ILS (new runway definition 1 inverted)
- Catapult 3 and 4 operational see new RunwayListType (runway 2 and 3)
------------------------------------------------------------------------
Updated keyfiles, see docu change r184 for details.
------------------------------------------------------------------------
New 3D model and texture for Cargo Ship CT# 1841.
------------------------------------------------------------------------
Fixed missing CT for SM1-ER.
------------------------------------------------------------------------
SA-17 2D range set to 45km instead of 21.
------------------------------------------------------------------------
SA-17 FM overhaul. ppt.ini updated to a 45 km range to reflect actual in-game range.
------------------------------------------------------------------------
Added special effect for Manpad SAM launches to distinct them from normal SAM launches.
------------------------------------------------------------------------
Fixed setup sound UI, Sidewinder effect was playing some RWR stuff.
------------------------------------------------------------------------
Updated IAF F-16s tail and dorsal textures.
------------------------------------------------------------------------
Hawk FM overhaul and Hawk radar values put to correct distances.
------------------------------------------------------------------------
Standard missiles FM overhaul. Concerned : SM-1MR, SM1-ER, SM-2MR, SM-2ER, AGM-78C.
------------------------------------------------------------------------
Mavericks (all versions) FM overhaul.
------------------------------------------------------------------------
AS-20 (Kh-35U)
- New 3D model and textures;
- FM engine Location, Type, Sound and Trail fixed;
- FM 2nd Stage added, Thrust table changed accordingly.
------------------------------------------------------------------------
Update for OPFOR racks and pylons:
- New 3D models and textures;
- Updated bmsrack.dat and acdata's;
- Corrected names, weight and drags in Weapon Class Data.
------------------------------------------------------------------------
Removed the TR433_11_LGB_Ramp.tac file (no need here because it is the source file that was used to build the TR433_11_LGB_Ramp Training mission)
------------------------------------------------------------------------
Korea TvT:
-Re-applied correctly the TvT database Tweaks by using the last default database files available (rev #5591 and previous) just to be sure to have every DB changes not that was not included in the last RC.
-Applied correctly the FALCON4.SSD change made in rev #5553
------------------------------------------------------------------------
Fixed the number of elements for the EA-18G-AU squadron (4 instead of 18) to match the EA-18G squadron
------------------------------------------------------------------------
Texture fix for the F/A-18 back-seater pilot.
------------------------------------------------------------------------
Fixed MM. 38 and MM. 40 texture
------------------------------------------------------------------------
Update to various textures :
1481.dds : AS30-L Lowres+Hires
1483.dds : Super 530D Lowres+Hires
1868.dds : M2000 racks Lowres
1975.dds : R550-II Lowres
------------------------------------------------------------------------
US Block's 15: fixed hook missing animation.
------------------------------------------------------------------------
Fixed wrong value in bmsrack.dat for "aimx2" definition. It was rackct 0 / rackstations 2731, should be rackct 2731 / rackstations 2.
------------------------------------------------------------------------
New 3D models and textures for AGM-142.
------------------------------------------------------------------------
Rafale C 3D model update (1st LOD only):
- correction: reworked texture, using render to texture/baking technique.
- correction: canards.
- correction: canopy's structure.
- correction: general update of the mesh.
- correction: reworked refuel probe.
- addition: new ejection seat, to match MK16F deployed on Rafale.
- addition: pilot's ladders.
- addition: updated serials.
- addition: new afterburner.
------------------------------------------------------------------------
Added Smoke for 2.75in rockets.
------------------------------------------------------------------------
SA-N-6 and SA-N-9 (naval SA-10 and SA-15) FM overhaul.
------------------------------------------------------------------------
Chair Back (SA-17 radar): RangeToSearch put to correct value.
------------------------------------------------------------------------
SA-11: Total Impulse correction and range table update.
------------------------------------------------------------------------
Added Loft tables for MICAs and AIM-54 A & C.
------------------------------------------------------------------------
Added missing "IVC Client.ini" example config file.
------------------------------------------------------------------------
Adjusted UI info message for connection timeouts (still was an old "Kevin..." message).
------------------------------------------------------------------------
*** CODE ***
------------------------------------------------------------------------
Fixed another problem with IR guided missiles.
The "CanDetectObject" check had a random condition to verify object can be detected by launcher, but that is a problem, because the check is run every frame (also when the missile is in the air). So if the check did return TRUE for the launcher, almost 100% sure it will return FALSE for the missile in the next few frames, what resulted in a sensor lost look.
------------------------------------------------------------------------
Fix for MANPADS launched into the ground.
------------------------------------------------------------------------
Roll cue fix with FPM switch set to OFF
Conditions:
- DED or PLFD is displayed
- Attitude bars removed
- INS data invalid
- EGGS selected
------------------------------------------------------------------------
Added FA-18 TEF switch cockpit control. Switch 230 states 18-20.
------------------------------------------------------------------------
Fixed SHIFT key being "stuck" (still active) in Control UI after being released.
Known issue: Numpad input will be displayed as "shift + <key>" in the Setup UI, even if no SHIFT is pressed. This will only affect the UI, input is correct in 3D. Will be fixed with a subsequent update.
------------------------------------------------------------------------
Added new config option g_bLogInputFunctions (default 0/OFF). If set to 1/TRUE, the MonoLog will have entries for every input function that is being called, in the format: "INPUT: <function> (DOWN|UP)". Can be helpful for keyfile debugging etc.
------------------------------------------------------------------------
Training Scripts:
- corrected WaitMouse command
- corrected SetTextOrientation command (and removed defunct vertical alignment orientations)
- corrected "conditional" evaluations (If, IfNot etc.)
- removed deprecated 2D cockpit calls
- removed "callback" parameters (old 2D pit numerical IDs), such functions only take "command" parameters now (keystroke names)
- corrected SimCommand, SimCommandPress, SimCommandRelease execution
- removed defunct (and undocumented) optional text output for Hilite3DButton, WaitHilite3DButton
- fixed "Sound" and "WaitSound" functions, the path to the sound file is now specified relative to the .txt/.run file location
------------------------------------------------------------------------
- Sets the correct and same crater (crater4) for persist objectives for runways. When returning to the same mission at the same point, the craters were different (smaller)
- Sets 3 different crater sizes when a bomb hits nothing. This depends on the bomb strength.
------------------------------------------------------------------------
FLCS BIT fails if any of this FLCS faults exist:
FID_BUC_FAULT
FID_CADC_FAULT
FID_FLCS_LEF_LOCK_43
FID_FLCS_AP_FAIL_50
FID_FLCS_BUS_FAIL_3
FID_FLCS_DUAL_FAIL_21
FID_FLCS_SNGL_FAIL_49
FID_STBY_GAIN_14
FID_FLCS_ADC_FAIL_13
FID_FLCS_MUX_DEGR_71
FID_ISA_ALL_FAIL_36
FID_ISA_RUD_FAIL_34
FID_SWIM_ATTD_FAIL_75
FID_SWIM_NVP_FAIL_76
FID_SWIM_RALT_FAIL_80
------------------------------------------------------------------------
Adjusted default bandwidth to 1024.
------------------------------------------------------------------------
IVC related: fix bug where an IVC client connected to the IVC server but running on a system that has no copy of Falcon BMS running could crash IVC clients on other machines running Falcon BMS in 3D world (extend scope of "outsiders" properly to cover this case as originally intended).
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Modified Harpoon/ASM pop-up maneuver behavior to match Harpoon's RL parameters (changes in data):
- Modified the distance that the missile will start the pop-up maneuver according to speed (so it won't overshoot)
- Modified the Diving maneuver to match better the target's elevation in order to not undershoot when speed is low
------------------------------------------------------------------------
Changed impact spacing for IAMs to be half space when sent to the function that do the spacing calculation, so it fits the RL and BMS 3-4 docu.
------------------------------------------------------------------------
BMS will now check for an existing valid Falcon 4.0 installation at each startup. If no valid F4 installation is found, an error message is displayed and BMS quits.
------------------------------------------------------------------------
Fixed CTD for tanker related XMonoPrint output.
------------------------------------------------------------------------
Added a new MP config option g_bSkipAggregationBWCheck (default 1/ON), host controlled. If set to 1, this will remove the static bandwidth check for deagg/reagg network messages, which will probably fix issues like "ghost flights" in MP.
------------------------------------------------------------------------
- Implemented startup "Splash Screen" to honor the legal requirements of Tommo Inc. and Retroism.
- When starting in fullscreen mode, the legal splash screen will be displayed centered on the main monitor.
- Added "this mod is for non-commercial use only" text string to the UI (lower right corner, above the BMS version number).
- Corrected alignment of UI lower right corner text, will be auto-right-aligned.
------------------------------------------------------------------------
Added new config option g_fSmartScalingThreshold (default 0.0). If SmartScaling is enabled via the UI, it sets the distance in nautical miles from your own POV when scaling will start to kick in. Can be useful for ppl who want to use SmartScaling for better visual identification at far distances, but at the same time do NOT want any scaling in very close proximity, i.e. to make sure close formation or HUD cues are not "distorted".
------------------------------------------------------------------------
Editor:
- Fixed taxi point from a rootidx being drawn at height zero. Now these points are drawn at the same height as the other taxi points.
- In the objective editor, the mouse wheel can now be used to zoom.
------------------------------------------------------------------------
Fix a crash happened to AWACS guy which stays in 2D in MP while Missile of type Harpoon was fired (probably by AI).
------------------------------------------------------------------------
- auxaeroData->BrakeAbsorptionFactor, defines a scaling factor to the F16 brake limits (default 1)
- F18 LEF and FLAPS laws implemented
- F18 FLCS first stage implemented, Flaps auto-FLCS support
- F18 G-limiter conditions and G-limiter paddle override implemented
------------------------------------------------------------------------
Mavericks Reset (return to slave mode) will happen with ANY master mode change and not only with DGFT/MRM-OVRD
------------------------------------------------------------------------
Improvement for unsolicited AWACS warning messages.
The objective is to make the chatter in the UI and the common channels (CH13 for instance) in 3D world a little less frantic. It's not realistic to re-write the AWACS support in a patch update but the band aid approach here should help make the amount of traffic more bearable until that re-write can come along. This change includes a new config variable: g_fAwacsWarningRadius which is of type floating point, default is 70.0. This value is used to set the distance from a flight within which AWACS will consider providing a warning if an enemy aircraft is detected. This value is in KM so the default range is something like 38nm. The existing variable g_nAwacsWarningInterval behavior was also changed a bit. This is number of millisecs before which the AWACS will look again for any flight. The code now uses this such that when a message is sent to a flight the timing for the next message is in the future by the amount of time denoted by the variable's value plus or minus 10% or so...this may help spread the radio traffic out a bit over time.
------------------------------------------------------------------------
Fixed human pilots in non-lead position executing AI radio commands (note they *will* still get executed if in Combat AP).
------------------------------------------------------------------------
Fixed small gap in HMCS blanking when symbology is visible when cross is in certain position under HUD.
------------------------------------------------------------------------
Fixed Force Feedback Joystick initialization issue.
------------------------------------------------------------------------
Fixed DX button sounds not playing when using independent press/release semantics.
------------------------------------------------------------------------
Added a CZ mnemonic Highlight on the different MFDs if the Aircraft supports EGI nav system upgrade and there system delta slews (SPI movement)
------------------------------------------------------------------------
Fix forever lasting bug of A-G SPI position not reflected correctly in FCR/HSD bearing/range from BE or from STPT position, it was always taking AC position into account so values were moving with AC movement, now the values will be correct and will correspond to cursor movement only.
------------------------------------------------------------------------
BE symbol on A-G FCR and HSD. Make BE symbol shown or not depend on an avionics option (hopefully later to be part of AVC). Seems like in RL some blocks (e.g 52+) doesn't have BE symbol even if mode selected, but older blocks does.
------------------------------------------------------------------------
Allow TGP to manage Maverick Handoff even if not in tracking mode.
------------------------------------------------------------------------
Make sure to change Weapon status labels in relevant MFDs to MAL if the weapon was found to be in HUNG status and cannot be released.
------------------------------------------------------------------------
Man In The Loop weapons avionics overhaul - Please re-read the relevant section in the -34 manual.
------------------------------------------------------------------------
Fix broken Maverick gimbals when not FCR nor TGP were on the other MFD.
------------------------------------------------------------------------
Fix for Maverick circle on the HUD masked by the TD-Box not where it should.
Fix for not all Maverick missiles on the same rack having the same boresight errors
------------------------------------------------------------------------
Fix for AFM going in Space (NAN) when crashing on ground. Should fix the MP bug off all clients stall after a client crash.
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- Fix for AI crashing into ground during pattern in case mountains around airbase.
- Ensure that the AI can fly a ATC pattern smoothly with minimum altitude other ground without triggering ground collision avoidance.
- Improved pullup method with correct timer (this fixes the bad vibration during pullup).
------------------------------------------------------------------------
Changing the Mav circle position on the HUD to not reflect the missile boresight errors, that's because the FCC has no way to know the boresight errors, so from FCC POV the Mav seeker is aligned with the "correct" LOS always. So now the circle on the HUD will be initially aligned with the TD-Box and will not be aligned with the Maverick display in case there are none-zero boresight errors.
------------------------------------------------------------------------
Fixed air-launched missiles initial AOA to be exactly's parent's AOA + missile angle elevation on the rail, instead of just parent AOA.
This caused the missile initial velocity to be angled downwards on most AC's, looking odd.
------------------------------------------------------------------------
Fixed, range knob callbacks dont change AA radar range anymore.
------------------------------------------------------------------------
Added new config option g_nAnisotropicValue. This specifies the max anisotropic filter value for the GPU to use if anisotropic filtering is ON in the BMS setup UI. Valid values: 0 = max available (default), 2, 4, 8, 16.
Reason: the default BMS value of "max available" causes shimmer on coastlines for some AMD GFX cards. However, overriding AF in the GPU control panel (setting it to x8) obviously overrides ALL textures in BMS, not only the ones we specify as "filtered" in the context manager. Furthermore, it was states in the code that the MAX value should be made configurable, but this obviously has never been done.
------------------------------------------------------------------------
Fixed UI hang in TE editor when trying to select a different flag for a team under certain conditions.
------------------------------------------------------------------------
The files "axismapping.dat" and "joystick.cal" in the <BMS>\User\Config directory will no longer be overwritten automatically. They will only be written if the the "OK" or "APPLY" buttons on the UI SETUP screen are hit explicitly.
Note: any changes you make in the SETUP screen will still be active during the running BMS session as before, i.e. if you forget to plugin your sticks and you start BMS, it will re-enumerate the axis and re-assign them for the running session. You can even make changes in the ADVANCED CONTROLS setup screen. But unless you exit the setup screen with OK or APPLY, *none* of these changes will be persisted to the files. Hence, if you quit BMS, re-plug your missing devices, their axis will still be mapped correctly as they were before.
(note) There is room for confusion here: every change you make in the controller section WILL be active in the BMS session, regardless whether you hit CANCEL or OK, as the UI system needs to apply these changes right away in order to make the axis bars etc. show the correct values. This behavior has not been changed/touched. Only the *persisting* of these changes to the files will no longer happen "automagically" once you e.g. change a value in a drop-down box. There currently is no way to really "cancel" - i.e. rollback - changes that you make in the controller UI screens. They will stay active as long as BMS is running no matter what (even when you hit CANCEL). That's not a result of this change, this has been like this since 2004.
------------------------------------------------------------------------
Improved terrain drawing performance.
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Move the "Menu" label in the TGP control page to be in the normal OSB1 place instead of 1 row down. It appears that the displacement was wrong.
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Fix WCMDs were working in CCRP FCC submode instead of SLAVE, in a weird way it never caused any functionality issue.
Get rid of the SWD "Loftable" flag causing FCC range to not be set for guided bombs, all guided bombs are Loftable.
------------------------------------------------------------------------
Fixed CCIP/Rockets Laser Auto-latching with trigger 2nd detent not working, Also the auto latching now will stop after weapon release (CCIP/Rockets), it wasn't implemented before.
------------------------------------------------------------------------
Removed particle frameTime test condition for chain rendering (vapor) as seems like the timer goes AFU when game time is high (e.g day 5 TE), and causing to skip frames probably which cause the vapor chains to be misspositioned. Frame time test not critical anyway as the vapor particles are created and destroyed every frame anyway...
------------------------------------------------------------------------
- Fix for catapult area detection (improved method of detection and bug fix in Heading / wind management)
- Fix for JBD bug , JBD were not raised all the time when needed.
- Supports 4 catapults and JBD
------------------------------------------------------------------------
Carrier sails 11 deg right from wind to put landing runway in wind axis
------------------------------------------------------------------------
Fixed old bug in runway selection
------------------------------------------------------------------------
FPS improvements for areas below fog layers
------------------------------------------------------------------------
Fix for visibility beeing reduced above stratus layer
------------------------------------------------------------------------
- Fixed interpolation / changing in wind heading
- Made the Wind change for AI taking into account inertia of the airframe so avoid major lag between AI and Player when wind shifting
- Fixed init bug of the new wind actuator. Shall be inited at zero when on ground, since AI has hacking wind of zero on ground
- Improved Wind management on ground for AI. fix for AI sliding on carrier with wind
------------------------------------------------------------------------
- Removed the "Copy" message when request QNH , QNE , Landing runway etc...
- Made sure that the answer of ATC is done only once (atc->local)
- Made sure the answer is shipped over the whole network
------------------------------------------------------------------------
Reinforced parking stop routine on carriers
------------------------------------------------------------------------
Fix for ILS on carrier
------------------------------------------------------------------------
Fixed a bug of cumulus altitude in interpolated conditions
------------------------------------------------------------------------
Added code to support a special PS effect for Manpad SAM launches in order to distinct them from normal SAM launches.
------------------------------------------------------------------------
Improve AI wingman ground targets selection when called to "Attack Targets". They were sometimes all targeting the same target exactly (even in case of vehicle targets), this change will make them select better.
------------------------------------------------------------------------
Fix for a very annoying scenario where AI wingman/Flight is commanded by the player to attack a ground target but instead of attacking the ground target(s) he goes to Air Air mode for chasing some bandits, or going to bugout mode and just flying away from the target area.
------------------------------------------------------------------------
Fixed LP1 typo.
------------------------------------------------------------------------
Laser JDAM improvements - Please re-read the relevant section in the -34 manual.
------------------------------------------------------------------------
Fixed issue where uncage button will not work for TGP to switch LST on/off if Maverick is the selected weapon. Now if TGP is SOI the uncage command will work on TGP and not on Maverick. Also made sure that when TGP isn't in AG mode, the uncage will not work on TGP to try and switch LST mode (LST not available for AA anyway) and will block the heat seekers uncage command.
------------------------------------------------------------------------
Fixed a problem that AI was sometimes missing with LGBs.
------------------------------------------------------------------------
Fix for Auto lasing sometimes kicking too early after LGB drops.
------------------------------------------------------------------------
Make wingmen AI more responsive when they get a command from the player to attack ground targets. Without this change the wingmen (in A-G target mission/STPT) sometimes ignoring command to attack A-G targets and going to chase some bandits instead, even if the bandits aren't a direct threat to the flight (seen them chasing even choppers sometimes just because they were nearby).
------------------------------------------------------------------------
- Fixed toggling of Maverick G AREA mode from OSB 7. Now the cycle will be correct: HOC-->COH-->AREA-->HOC.
- Fixed also TMS-LEFT to not toggle mode to AREA but only HOC-->COH-->HOC.
- AREA mode can't be used with COH polarity so TMS-LEFT will be disabled when in AREA mode.
------------------------------------------------------------------------
Fixed a problem that Maverick VIS mode couldn't be unstabilized when DMS-UP was used to get SOI back to the HUD. Now it should work but ONLY if none of the 2 managed Mavericks were slewed from the WPN page, once slewed stabilization is constant and DMS-UP will not allow SIO go back to the HUD. In such case missiles can be unstabilized as usual via DGFT/MRM master modes.
------------------------------------------------------------------------
Make wingman attack ground target(s) to work for the HTS target if the HTS is the SOI (previously it wasn't working when a missile was the selected weapon, e.g MITL missile)
------------------------------------------------------------------------
- Madee HAD target circle to be displayed on the HUD whenever HAD has a locked target, regardless if there is a HARM as selected weapon or not
- Added some randomness in the position of the circle position on the HUD. As HTS cannot supply exact positioning so position is estimated and so circle position. That will make HTS circle used as reference for TGP or markpoint, a bit more challenging
- Removed TD-Box from HUD for the HTS locked target
------------------------------------------------------------------------
Make the TGP North meter be ON by default.
------------------------------------------------------------------------
Direct Input devices (joysticks, MFDs, boards etc.) can now be sorted to *specific* positions as desired via a new config file "DeviceSorting.txt" in the "User\Config" directory. That means even by unplugging stuff and replugging it, the DX button numbers won't change anymore.
This file will be created automatically if it is not existing, and it will list all devices which are currently connected to BMS. If you want to change the device order, simply close BMS, edit the file with a text editor and copy/paste the lines in the file to your liking. Once the file exists, it will always be loaded and the order in there will be honored by BMS. If you connect a new device which is not listed in the file yet, it will be appended to the existing file without changing the specified order. Missing devices will be ignored.
The file simply consists of the GUID and the device name for each device, one device per line. Example:
{0400044F-0000-0000-0000-504944564944} "Thrustmaster HOTAS Cougar"
{B351044F-0000-0000-0000-504944564944} "F16 MFD 1"
{B352044F-0000-0000-0000-504944564944} "F16 MFD 2"
Note: you still have to ensure that all devices are plugged in! Example: you have one stick, and 2 MFDs, the stick usually has DX button number 0-31, the 1st MFD has 32-63, the 2nd MFD has 64-95. Now you start BMS while forgetting to plug in the stick... in this case, MFD1 will still move from 32-63 to 0-31 (and MFD2 moves accordingly). However - and that is the whole purpose of this patch - once you realize that the stick is missing, you can stop BMS, plugin the stick, and now it is *guaranteed* that the stick will be seen by BMS as button numbers 0-31 again. In summary: if you have a working DX button setup, it will never be "shuffled around" again like it used to.
------------------------------------------------------------------------
TFR implementation update - due to limited turning flight capability in LPI and VLC modes, steering and heading select functions of AUTO TF are disabled.
------------------------------------------------------------------------
Fixed again RALT BIT interaction with TFR if NO TERRAIN condition exists
------------------------------------------------------------------------
Fixed maximum number of DX devices support, it should have been 16 all the time, but actually was 14/12. Now it's *really* 16 devices.
Additionally, the DX button numbers can now be shifted *outside* the DX device limit, making it essentially possible to use *all* 16 DX devices with DX shifting. To do so, simply specify "set g_nHotasPinkyShiftMagnitude 512" (was 256 before) in the config file (and adjust your keyfile accordingly, of course).
So instead of shifting only the 1st half DX devices 1-8 to the 9-16 range, you can now shift all DX devices 1-16 to the 17-32 range.
------------------------------------------------------------------------
Fixed CTD at startup if more than 12 DX devices with analogue axis are connected.
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Fixed target designator line in HMS pointing into reverse direction too early when turning head.
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Fixed initial sound volume for effect sliders in UI (engine internal, cockpit, sidewinder, RWR etc...)
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Fixed CTD when entering 3D in the HARM training mission.
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Fixed CTD upon entering 3D when using callsign names longer than 12 characters.
------------------------------------------------------------------------
Fixed shared texture memory (RTT export) not being re-initialized after going to taskmanager (CTRL+ALT+DELETE) and back to BMS.
------------------------------------------------------------------------
Exposed SimCursorStopMovement callback (was implemented, but not active).
------------------------------------------------------------------------
Replaced possible creation of missing data messages of type "Kevin, what am i?" with more appropriate "<type> unknown" messages.
------------------------------------------------------------------------
*** DOCU ***
------------------------------------------------------------------------
BMS manual
Updated BMS-manual for copyright statements
Updated BMS-manual with 4.33 Update 1 new installation, added BW chapter and final proofread.
Added set g_nAbLightsSwitchOffDelay config variable and expanded information about connectivity.
Updated BMS manual with latest RC info and installation chapter picture and process. Index table redone. Added MP BW analysis as annex 14.8. (Summary is in MP chapter)
Updated DRAFT BMS Manual for feedback from Public and Dev forum. Updated content for 4.33 update 1.
------------------------------------------------------------------------
Dash -1
Updated TO-BMS1F-16CM-1.pdf for HOTAS diagrams
Updated BMS_Dash1.docx for copyright statements
Added MFL chapter and restructured fault analysis chapter.
Updated Dash-1 for update 1 patch content.
Correcting mistakes reported on public and dev for Dash-1.
One major change: Added missing ELEC to BATT in 3 sweep ramp
------------------------------------------------------------------------
Dash -34
Updated BMS_Dash 34 for copyright statements
Updated Dash-34 for 4.33 update 1 based on feedback from public and Dev forum. Updated IAM & MITL chapter. CATA changes (AIM-120) and TFR fixes.
Additional fixes to TFR chapter based on feedback from [dev] forum.
Added Note: CATA is removed when AIM-120 is selected in any A-A mode in newer tapes (it is not needed with AIM-120 as CATA is not relevant to fire the missile). When outside Raero ASC is effectively the CATA (and an invalid shot).
Updated IAM & MITL chapters with I-Hawks changes. Numerous fixes based on feedback from both forums and updates to reflect U1 changes.
------------------------------------------------------------------------
BMS - training
Updated BMS-training doc for copyright statements
Updated BMS-Training with latest correction in carrier ops chapter by Sting.
Updated BMS-training.pdf for public and dev forum feedback and for update 1 patch.
Correcting mistakes reported on public and dev for training manual.
Two major changes:
1. added missing ELEC to BATT in ground ops
2. corrected bomb stepping in LGB
------------------------------------------------------------------------
Key files
- Key File Editor changes:
-- Fixed a problem with Own Locale settings (wrong formula) which prevented choosing an Own locale
-- Fixed a mistake in a formula which prevented from importing POV code lines correctly
-- Fixed Show/Hide Options on Keystrokes Editor tab caused a debugger warning due to wrong sheet protection options
-- Fixed some typos and formulae issues
-- Fixed a bug when imported code lines with key codes 0x0A... instead of 0xA... have been ignored
-- Removed SimEWSDispPower, SimEWSDispOn and SimEWSDispOff from the Outdated list and put it into the CMDS section. SimEWSDispPower default assignments set to Ctrl Alt L
-- Added some basic checks for imported key files if there are faulty code lines
-- Added a function to save a standard directory for import / export functions (for now Excel Macro only!)
-- Added new Saitek X55 device sheet
-- Added F-18 FLAPS switch callbacks to the editor and the key files
-- Added sound IDs for Wing Fold function (snd 129)
-- added a check when max # of devices is reached
-- added new checks according to the new *shifting outside the DX device limit* feature
- Updated Key File manuals & Key Files with U1 relevant changes:
-- BMS Key File Manual
--- included DX Shifting Fascility article
-- BMS Callback Updates
-- BMS Key File Editor Manual
-- All Key Files
-- All Keyboard Layouts
-- Keystroke - Defaults
------------------------------------------------------------------------
Checklists and Charts
- Updated Fukuoka Tacan 33 approach plate for Tacan approach radial and heading correction.
- Updated KTO_AIP_433.pdf for minor structure corrections to keep file in sync with the full version with charts.
- Updated Main F-16 checklists for typo and correct item numbering
- Updated F-16 Avionic Checklist for type correcting and correct item numbering.
- Updated F-16 Weapon checklists for public forum feedback and correct item numbering.
- Minor correction to Fukuoka departure chart
- Minor correction to Pohang departure chart
- Correction of Enkas coordinate on Kimpo SID chart
- Minor correction on Kimpo airport chart
- Correction of Enkas coordinate on Seoul Hatch 1 departure chart.
------------------------------------------------------------------------
Miscelaneous
- Added Tornado Cockpit Diagrams in Docs folder
Dernière modification par spicer le 06 avril 2016, 20:21, modifié 1 fois.
![Image](http://www.badbirds.net/OpenFalcon/Signatures/Spicer.jpg)
connexion 4000/700
- Blue Angel
- Escadrille Panther Spirit
- Messages : 654
- Inscription : 09 octobre 2007, 10:15
- Localisation : TOUL (54)
Re: BMS 4.33
Salut tout le monde
Dis Marvik quand tu auras fini ta programmation tu pourras m'expliquer vite fait car j'ai la Saitek X52 Pro et apparrement tu peux la programmer sous Open Office si j'ai bien compris.
A+
Blue Angel
Dis Marvik quand tu auras fini ta programmation tu pourras m'expliquer vite fait car j'ai la Saitek X52 Pro et apparrement tu peux la programmer sous Open Office si j'ai bien compris.
A+
Blue Angel
![Image](http://www.badbirds.net/OpenFalcon/Signatures/Blueangel.jpg)