Patch 1.10 out !!!!
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- Escadrille Falcon Spirit
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Patch 1.10 out !!!!
News Update: February 25th, 2007
We are happy to announce the release of patch V1.10.
While previous patches were especially focused on enhancing the multiplayer aspect of the simulation, this patch contains corrections for many issues that have an impact especially on the single player experience. Changes include even further improved Artificial Intelligence that make the enemy more dangerous, data changes to the Campaign and quite a few Cockpit fixes. Furthermore, the fix for the "hang issue" with the nVidia 8800 GTX graphics card is included in this patch. Also, night time landings at airbases should be more rewarding now that the night lighting has been fixed.
This patch is tagged 1.0.10 and can be obtained either by using the Update Check function in Start / Programs / Battlefield Operations folder or by downloading the patch from our downloads area. There are still a few niggles left, and as time permits, you may see them fixed in another patch V1.11 at some time.
The full changelog for 1.0.10 is listed below:
PATCH 1.10 CHANGELOG
====================
ARTIFICIAL INTELLIGENCE
* The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.
* Fix SAM units being sometimes fixated on far away flights.
* "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.
* Increased lethality of enemy AI.
* Better energy management when entering merge of engagement.
* Fix MADDOG missiles not being recognized by the locked AI plane.
AVIONICS / WEAPONS
* Fix for A2G missiles with large blast radius exploding way up in the air.
* Fix for prioritizing best weapon regarding the R60 and R13m (e.g. MiG-21Mbis).
* Adjustment on letality of SA7, SA14, SA16, HN-5.
* Fix so R27RE and -TE aren't fired at extreme range, losing lock.
DATA
* Fixed an issue with Matra-530D missiles not showing on a Mirage 2000.
* Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
* Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
* Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.
* Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode.
CAMPAIGN
* Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.
* For Korea: Iron Fortress, make Russia and China entering the war more probable.
* Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns.
* Increase of manpads available in the SAM AD units.
COCKPIT
* Fixed too large AOA bracket on Head Up Display.
* Fixed jumping CCRP release cue in GMT radar mode.
o Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps".
* Fixed position of RWR symbols in 3D cockpit.
* Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI.
* Correct HUD/MFD text alignment and position in 3d cockpit.
* Adjusted Simple avionics HUD/MFD text position as well.
* Fixed DED position in 3D cockpit.
* Fix for the famous MARK point bug.
* Display HUD numbers < 10 with a leading 0.
GRAPHICS
* Enhanced night-lighting of airbases and a few other objects.
o Fixed issue with runway and taxi-signs so they show at night.
o Added point lighting to water tower and some bridges.
o Raised visibility range for VASI lights at night.
o Fixed some texture issues on hangars at night.
o New nosewheel spotlight for F-16.
* Fixed an issue with some small bridges disappearing after being destroyed.
* Fixed some issues with runways and taxiways so they match better at all distances.
MULTIPLAYER
* While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.
o When being the only one left in 3D world, a message saying so appears instead.
* Send weather information now to other clients in dogfight games.
USER INTERFACE
* Correct country flags in all modes and theaters.
o Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. This should not happen anymore for new campaign save files.
STABILITY
* Workaround for Geforce 8800GTX hang in pie screen.
OTHER
* Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120 avionics to BORE mode.
o Using the keyboard, it is now a toggle function, with a mapping to the joystick, the joystick button still has to be held.
http://www.lead-pursuit.com/downloads.htm
We are happy to announce the release of patch V1.10.
While previous patches were especially focused on enhancing the multiplayer aspect of the simulation, this patch contains corrections for many issues that have an impact especially on the single player experience. Changes include even further improved Artificial Intelligence that make the enemy more dangerous, data changes to the Campaign and quite a few Cockpit fixes. Furthermore, the fix for the "hang issue" with the nVidia 8800 GTX graphics card is included in this patch. Also, night time landings at airbases should be more rewarding now that the night lighting has been fixed.
This patch is tagged 1.0.10 and can be obtained either by using the Update Check function in Start / Programs / Battlefield Operations folder or by downloading the patch from our downloads area. There are still a few niggles left, and as time permits, you may see them fixed in another patch V1.11 at some time.
The full changelog for 1.0.10 is listed below:
PATCH 1.10 CHANGELOG
====================
ARTIFICIAL INTELLIGENCE
* The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.
* Fix SAM units being sometimes fixated on far away flights.
* "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.
* Increased lethality of enemy AI.
* Better energy management when entering merge of engagement.
* Fix MADDOG missiles not being recognized by the locked AI plane.
AVIONICS / WEAPONS
* Fix for A2G missiles with large blast radius exploding way up in the air.
* Fix for prioritizing best weapon regarding the R60 and R13m (e.g. MiG-21Mbis).
* Adjustment on letality of SA7, SA14, SA16, HN-5.
* Fix so R27RE and -TE aren't fired at extreme range, losing lock.
DATA
* Fixed an issue with Matra-530D missiles not showing on a Mirage 2000.
* Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
* Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
* Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.
* Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode.
CAMPAIGN
* Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.
* For Korea: Iron Fortress, make Russia and China entering the war more probable.
* Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns.
* Increase of manpads available in the SAM AD units.
COCKPIT
* Fixed too large AOA bracket on Head Up Display.
* Fixed jumping CCRP release cue in GMT radar mode.
o Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps".
* Fixed position of RWR symbols in 3D cockpit.
* Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI.
* Correct HUD/MFD text alignment and position in 3d cockpit.
* Adjusted Simple avionics HUD/MFD text position as well.
* Fixed DED position in 3D cockpit.
* Fix for the famous MARK point bug.
* Display HUD numbers < 10 with a leading 0.
GRAPHICS
* Enhanced night-lighting of airbases and a few other objects.
o Fixed issue with runway and taxi-signs so they show at night.
o Added point lighting to water tower and some bridges.
o Raised visibility range for VASI lights at night.
o Fixed some texture issues on hangars at night.
o New nosewheel spotlight for F-16.
* Fixed an issue with some small bridges disappearing after being destroyed.
* Fixed some issues with runways and taxiways so they match better at all distances.
MULTIPLAYER
* While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.
o When being the only one left in 3D world, a message saying so appears instead.
* Send weather information now to other clients in dogfight games.
USER INTERFACE
* Correct country flags in all modes and theaters.
o Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. This should not happen anymore for new campaign save files.
STABILITY
* Workaround for Geforce 8800GTX hang in pie screen.
OTHER
* Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120 avionics to BORE mode.
o Using the keyboard, it is now a toggle function, with a mapping to the joystick, the joystick button still has to be held.
http://www.lead-pursuit.com/downloads.htm
-
- Escadrille Tiger Spirit
- Messages : 829
- Inscription : 04 janvier 2007, 17:51
- Localisation : A côté de LFOI (ancienne maison des JG2 et JG26)
- Contact :
- Aceman
- Escadrille Falcon Spirit
- Messages : 1580
- Inscription : 24 octobre 2005, 14:19
- Localisation : Angers (49)
- Contact :
-
- Escadrille Tiger Spirit
- Messages : 829
- Inscription : 04 janvier 2007, 17:51
- Localisation : A côté de LFOI (ancienne maison des JG2 et JG26)
- Contact :
- Aceman
- Escadrille Falcon Spirit
- Messages : 1580
- Inscription : 24 octobre 2005, 14:19
- Localisation : Angers (49)
- Contact :
D'après le vol de lundi dernier, une ptite mission qu'on a refaite dans les balkans, je ne me souvient plus du nom, mais c'était un strike avec un sead escorte et une escorte.
On est parti le soir pour revenir la nuit, tout c'est bien passé, c'est vrai que la nuit on y voit un peu plus clair!
Juste une petite remarque car un mig21 m'en a voulu en dogfight, apparemment les mig21 équipés de missilles ir tirent le radar off, donc aucune indication rwr (heureusement que mon instinct m'a fait faire un padlock au même moment sinon je revenais en parachute!), que dans of ils ont le radar on et on a un spot rwr (peut-être plus logique).
On est parti le soir pour revenir la nuit, tout c'est bien passé, c'est vrai que la nuit on y voit un peu plus clair!
Juste une petite remarque car un mig21 m'en a voulu en dogfight, apparemment les mig21 équipés de missilles ir tirent le radar off, donc aucune indication rwr (heureusement que mon instinct m'a fait faire un padlock au même moment sinon je revenais en parachute!), que dans of ils ont le radar on et on a un spot rwr (peut-être plus logique).
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- Invité
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- CDT en 2nd Escadron
- Messages : 618
- Inscription : 02 mai 2004, 15:33
- Localisation : Linzeux (62)
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C'est la version ULTIME de Falcon 4.0 !! A mon avis, niveau simu, c'est ce qui se fait de mieux !!! Dévelloppé par un petit groupe FORMIDABLE ( ) .....Malheuresement, les aléas de la vie ont fait qu'ils n'ont pas pu continuer leur REMARQUABLE travail de dévellopement.....Et c'est bien dommage qu'on ne les ai pas laissé tranquille.......
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- Invité
- Messages : 11
- Inscription : 24 mai 2004, 18:09
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- blacksheep
- Escadrille Panther Spirit
- Messages : 2916
- Inscription : 02 mai 2004, 22:09
- Localisation : Le Val d'Ajol
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