[NEWS] Sortie du patch 1.06

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[NEWS] Sortie du patch 1.06

Message par Aceman »

Bonsoir à tous, bonne nouvelle, le patch 1.06 est disponible au téléchargement.

N'oubliez pas de désinstaller les HiTiles !! :bangin:

Pour citer C3PO, voici la liste des améliorations:

Version 1.06 (Patch 5)
======================

ARTIFICIAL INTELLIGENCE
* Fixed a bug that sometimes caused On-call CAS AI flights to attack targets before attempting to check in with FAC.
* On-call CAS flights now request targets from the FAC after two minutes instead of four if unassigned.
* Fixed TARCAP flights continuing to press on aircraft like An-124 even after it has been identified.
* AI now able to use afterburner power for a short time after Rejoin command is received.
* Mid-air refuelling rewritten. Tanker now maintains correct speed and altitude.
* Many changes to AI refuelling and multiplayer-specific code.


AVIONICS & WEAPONS
* Fixed HSD showing wingmen in Dogfight after they have been destroyed.
* Fixed static ground vehicles not showing up in GM radar mode.
* ALOW and MSLFloor warnings are now played whether the HUD is visible on screen or not.
* Fixed TGP going into POINT lock immediately upon first designation.
* Fixed Com1 and Com2 Volume knobs to work again.
* Fixed TACAN station bearing indicator on HSI to not display bearing if the station can not be received.
* Fixed PL-5E seeker range to be shorter.
* Fixed bug where contacting an airbase other then the landing one was impossible in certain situations.
* Various fixes/improvements to A-A Weapon handling:
o Each Mastermode remembers which weapon type has been selected (AIM-9M/P etc) and will set the weapon again
when the mode is reselected at a later point.
o All A-A Radarmodes are available from all A-A Mastermodes. Dogfight Override mode, for example,
can have RWS as selected radar mode, and Missile Override can use the ACM modes.
o Each Mastermode remembers its gun submode.
o AIM-9M and AIM-9X can be switched properly if in the same loadout.
* The Mastermodes will no longer have the radar turned on when selecting another weapon by either
the Enter key or the OSB buttons. The radar only starts emitting when a mode is selected.
* Fixed gun rounds counter sometimes showing zero when there were still bullets left.
* Fixed bug where a target could not be locked to STT mode in TWS mode when the azimuth scan was set to something
other then 60 degrees.
* Fixed bug where stealthy vehicles like F-117A were not even lockable using IR sensors even at closest ranges.
* Frame-rate improvement to HSD display.
* Fix bug where designating/undesignating with the HSD as SOI and the cursor over a pre-planned threat
did not toggle it's range-ring.
* Fix the new CBU burst altitude value not being shown in the MFD when pressing the decrement burst altitude keystroke.
* When changing target in simplified radar, set padlock target to the new target.

DATA
* Fixed all 05/23 airbase tower voice calls to wrong runway.
* Added many more "Vehicle position points" and "ship points" to airbases, ports, army-base, HARTs etc.
* Fixed position of building at Wonsan airbase type.
* Added R-77M and AGM-65E/K missile types.
* Updated radar data for few aircraft and seekers (F/A-18, F-22, R-77).
* Fixed missing bridge feature on one bridge objective type.
* Lowered Kirov ship damage amounts.
* Updated some 2D weapon ranges.
* Vehicles (ground, aircraft and ships) will fire closer to real-life ranges in 2D now.
* Adjusted weapons positioning on Tornado fuselage racks.
* Added Brimstone and rack back to Typhoon in 2005 and 2010 theaters.
* Fixed rocket pylons so they now show in loadout and in game under wings.
* Changed CBU-97 hardpoint count to be the same as CBU-87. (Standard loadout 4xCBU and two fuel tanks).
* Updated AWACS screen icon symbols for more objects to be shown.
* Removed CAS roles from UH-60L.
* Updated SA-3 so it will now fire more than one missile in the air per volley.
Also adjustments to range being too short and loft angle too high .
* Allow night missions for AH-1, C-130 and few other airlift aircraft.
* Adjusted JSTAR patrol waypoints so they have approximately up to 50nm of ground coverage of enemy side.
* Objective feature value lists prioritized better.
* Removed FA-37 from TE list as it was a testbed only.
* Lower large ammo dump damage value for high-explosive types so two 2000lb bombs can destroy it.


CAMPAIGN / TACTICAL ENGAGEMENT:
* Updated stores for some squadrons in campaigns.
* Some ROK infantry changed to correct unit type in Korean campaign.
* EF/A-18G added to all 2010 campaigns.
* Mission times tasked according to threat/range (fewer deep strikes in first hours of campaign that just abort).
* Changing the takeoff waypoint time sometimes resulted in the flight not getting pilots assigned.
Fixed for single and multiplayer.
* In Tactical Engagement, naval units can now be set as victory conditions and in Campaign they can be a target
now for self-created missions.
* Saving a Tactical Engagement file now resets the "TE won" situation so new successive missions
and victory conditions can be added as an ongoing "mini-campaign".
* Prevent AWACS from setting up waypoints that lead them flying too close to the FLOT.


COCKPIT:
* Fixed RWR position in all three 2D 1600x1200 resolution cockpits in wide-view, one click down.
* Speed up of drawing 2D cockpit views without visable outside view.
* Improved instruments in padlock situational awareness bar.
* Adjusted RWR position in all 3D cockpit views.
* Support for all available resolutions and aspects greater than 800x600. Since 2D cockpit is of 4:3 aspect ratio,
on wide screens there will be black bars on the sides. All pure 3D views and outside views are full screen.
* Fixed fontsize of HUD and DED data in wideview in 1024x768 res 2D cockpit of the MLU.
* Increased down-tilt limit in 3D cockpit so we can see the whole MFD when looking closer.


GENERAL GAMEPLAY:
* Added the ability for emergency braking. In case the Hydraulic B system fails (flameout or damage),
the pilot can still use his brakes for 15 seconds to stop the Jet on the runway.
* If the plane has blown up with a comms window on the screen, ESC will still work to close the window
so the simulation can be exited.
* If Joystick button 0 or 1 is pushed, but no function is assigned to them, do not fire the gun/ pickle weapons.
* Retain controllability of ACMI on/off even when shot down for documentation purposes. Now, ACMI is
not turned off automatically when the plane gets destroyed.
* Fixed bug where a newly created .key file could not be loaded properly without exiting and re-entering the sim.
* Help with frame rates at airbases.
* Elimination of general graphic jitter (eg when refuelling, taxiing or viewing from tower cam).
* Reduced on-ground aircraft pitch during braking.
* Complex aircraft code now supports models containing rotatable wheels and swing-wing DOF's.
* In Dogfight mode, colored padlock boxes are back in Realistic padlock setting.
* Fixed shared memory electrical fault bit when on ground and shutting power off.
* Moved labels up so they don't obscure objects.
* Dynamically scale label offset based on object radius and distance.
* Don't show opposite (wrong) tanker lights when in extreme relative position to tanker.


HARDWARE:
* Added power detection for notebooks that warns when battery is low both in 3D and the User Interface.
* Added support for DED display on Logitech G15 keyboard LCD.
* Fix for missing cursor, buttons and lights issues on nVidia graphics devices at resolutions
greater than 1024x768 and FSAA enabled.


MODELS & TEXTURES:
* Fixed texture on flaps of F/A-18D.
* Added texture to F/A-18E.
* Adjust LOD of the building "Hotel" at some airbases so it does not "pop up" visually.
* Fixed many buildings with missing parts (walls, roof, etc).
* Fixed texture issue on Wonsan airbase type, center runway.
* Fixed many fuel tanks not shown textured
(they are used on J-22, F-5E/A, Su-7BK, Su-39, MiG-23, Su-24, Su-25, AMX, Typhoon).
* Fixed AMX texture issues on nose.
* Added Challenger tank texture green and desert cammoes.
* Most F16's and some other aircraft models edited for wheel rotation.
* Some aircraft models edited to rotate engine fan blades.
* Added texture to F-22A made by Dave "The Shova" Vogel submitted through TPAA.


MULTIPLAYER:
* Fixed IR weapons losing lock on ground vehicles when being fired at distances greater 8nm
and moving away from target, especially in Multiplayer.
* Fuel dump is disabled for online dogfights.
* When "No Player Voice" is turned on in the Sound Setup user interface, Flight comms of other human pilots,
for example to AWACS, are still audible.
* Master Arm switch now defaults to SAFE when a player enters an aircraft on the server
(previously it would be SAFE on clients, and ARM on server).
* Aircraft canopy open/close state now correctly shown in a multiplayer environment.
* Make sure the location of the bullseye is the same for all connected sessions.
* ACMI's now record and play back orientation of non-local missiles correctly.
* Connection state fix.
* Clients are now able to order flights to RTB.
* Fixed several issues where deleting flights or a package through the ATO list was not correctly working in Multiplayer.
* Packages containing a flight with a remote human player can not be deleted anymore.


SOUND:
* Fix specific sounds sometimes not being played, like missile launch sound.
* De-hissed some sounds.
* New in-cockpit engine sound.


STABILITY:
* CTD Fixes including dogfight module and dedicated server stability increased.

USER INTERFACE:
* Added a "Clear" button to the key assignment dialog.
* Fixed a bug where only pressing a DirectX Joystick button would clear the keystroke assigned to a function.
* A keystroke and joystick button press at the same time in key assignment dialog are now properly saved.
* Fixed some abbreviation mistakes.
* Fixed E-2 ATO icon so that it is centered.
* Added cockpit switcher to Graphics setup menu.
* Changed color of user interface bullseye view to make it better visible.
* Fixed misaligned Briefing print-out.
* Now sorting some more list-boxes alphabetically.
* Resizing of splash screens to fit full screen.
* When joining a flight using the UI map popup menu "Join Flight" option,
the Munitions screen is now correctly showing the new flight's loadout.
* Removed 'Keep' button from MP UI Connection screen.
* Added Mipmapping option in Graphics Setup section for terrain and 3D models, to reduce shimmering.
* Some updated to Tacref.
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Message par Theo »

Cool et en français ça donne quoi ? :Jumpy: :Jumpy:
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Message par Aceman »

Tu croyais pas que j'allais traduire? :yikes:
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Raptor
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Message par Raptor »

Ben Si :hammer: :moose:

Par contre un petit lien direct sur le site de Lead Pursuit pour télécharger le patch n'aurait pas été de trop :P

Bonne initiative quand même "jeune PIM" :smoke1:

Edit : voici le lien pour télécharger le patch 1.06 sur le site de Lead Pursuit
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Message par Aceman »

oui maître, j'ai encore beaucoup de chose à aprendre!! :lightsabre: :laughing:
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Message par Raptor »

Euh deux P avec apprendre :brevet: :Jumpy: :angel_not: :boxing: :chair:
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Message par Aceman »

bah j'dis pu rien :baby: na!!
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Message par Aceman »

Dans les améliorations sympa que j'ai pu remarquer, on notera un cockpit plus lisible pour les résolutions inférieures à 1600x1200

- un nouveau son de moteur pour le F16
- un hsd qui affiche les cercles de menaces sans avoir d'emport agm88
- un meilleur mappage des textures sols (plus de sintillement) avec l'option "mipmap terrain"
- un ravito réaliste qui est très facile avec la sensibilité réduite lorsque l'on ouvre la trappe (faut toujours maintenir sa position!)
- meilleure fluidité dans les bases
- la verrière ouverte visible pour tout le monde
- les roues qui tournent!!

Pour le reste ce sera à découvrir!! :stroumph:
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Message par Raptor »

Par contre au niveau des bugs, je viens déjà de remarquer que le mode "SEA" en mode A/G ne fonctionne plus. Les bateaux sont par contre visible en mode "GM".

La mission se déroulait sur une campagne débuté en patch 1.05, alors je ne sais pas si cela à un rapport; il faudra refaire un essai :brevet:
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Message par Aceman »

Pour résumer, les missions faites en patch 1.05 plantent avec le 1.06 au bout de 20 min (constaté sur checksix aussi)
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Message par Raptor »

Ouais j'ai entre-aperçu ça :annoyed:
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Message par Aceman »

Apparemment même en campagne créée en 1.06 lol

On est mal :banned:
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